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Re: Interstate '76

in Windows
I've posted the information learned here and from my own experience to ntcompatible. I stuck with The Throttle to fix AI because it is the only definitive way for all hardware. http://ntcompatible.com/Interstate_76_c6348.html

Re: Interstate '76

in Windows
Hi filipetolhuizen, what do you mean by forcing heavy loads on the GPU? I already have the I'76 detail maxed out. Did you mean by running another graphical process in the background? If so how would you ensure the load is consistent so the fps doesn't spike? I would have thought the AI calculations …

Re: Interstate '76

in Windows
That's a really good compilation B-Cekk, I'd like to post it to ntcompatible.com with my additions, if there are no objections. A couple of extra things I had to do: in dgvoodooSetup, tick 'Texmem scaled to 4mb', and set Texture mem size 65535 kB. This stopped textures changing randomly and …

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