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Re: DOSBox SVN for macOS - custom patched version

Hello Could you re-upload the binary? I have problem with dosbox and dosbox-x on mac, would like to try svn build. I fully understand it's not supported and actively developed. Thank you Sorry, not sure why that link broke. I have fixed it now. I do not mind answering any questions you have about …

Re: DOSBox SVN for macOS - custom patched version

Thanks for the positive feedback. I personally never had much luck getting OpenGlide to work in a stable manner in macOS, even with my custom patched version. It does continue to function under macOS 14 Sonoma, but there are quite a few glitches in most games, including missing textures and crashes. …

Re: Speed of the dynamic core..

Use a fixed cycle count instead of auto if you want consistent results. I have been avoiding the use of auto, using either fixed cycles (i.e. "fixed 200,000") or "max". Benchmarks aside, in real world use, I tested against Lands of Lore 2 running in Windows 98. In the Mac SVN build I can set cycles …

Speed of the dynamic core..

This observation, while referring to the other branches of DOSBox, is primarily about SVN so bear with me. For a while now I have been building my own SVN in a MacOS environment, which gives me a binary that achieves very fast performance. On average, I see scores of about 1500-1750 on Chris's 3D …

Re: DOSBox-X branch

TheGreatCodeholio wrote on 2023-09-04, 05:59: There is also a new September 2023 release. Thanks. I just downloaded it. I will try out the 65536 rate and see how I go. Generally, I go with the highest rate available because while not always authentic, I like having the best sound quality.

Re: DOSBox-X branch

I recently downloaded and installed the May 2023 release of DOSBox-X (Windows SDL1) and have a question about the PC speaker settings. I am wondering why it defaults to the rate of 65536 in the conf file that is generated when I performed a fresh install of DOSBox-X? In the wiki it says the default …

Re: DOSBox-X branch

I would recommend trying the regular Sound Blaster 16 (sb16). Windows 98 should already have the files to enable plug-and-play installation. If that, in conjunction with increasing the block size and prebuffer, makes no difference, then the issue you are experiencing is more likely to be related to …

Re: DOSBox-X branch

So there is no way to fix it then? I had some problems with audio stuttering that was resolved by increasing the blocksize and prebuffer values, but that was in the DOS rather than Win98 environment. I get good results from the following values (without any noticeable lag): blocksize = 2048 …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

DOSBox-X actually passes Intel's MCPDIAG.EXE tests... And it supports different FPU generations. https://github.com/joncampbell123/dosbox-x/pull/3415 Regarding 3dfx, DOSBox-X implements enough of PnP, such that the 3dfx voodoo is properly detected in Win9x and works. Either in OpenGL mode, or with …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

I really wouldn't trust any sort of test with DOSBox (nor DOSBox-X) under win95/98, there are major issues with the FPU emulation which can often break 3D games. Well, I can only judge it based on my own subjective experience. I just got Mask of Eternity, Lands of Lore 2 and F/A-18 Hornet all …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

Looks like there was more stuff that needed to be done to facilitate non-Windows builds. The newest 20220906 version of the patch now modifies "configure.ac" with some stuff I cobbled together. No idea if it works but please try it out! Those changes appear to have done the trick, thanks. It …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

In my version there are two config variables, both under [pci] . voodoo= is a string that can be set to 12mb , 4mb or disabled . Default is set to 12mb . voodoo_perf= is a numeric value that can toggles performance optimizations for Vodooo 3dfx emulation ( 0 = none, 1 = use multi-threading, 2 = …

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