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Re: TR1 on 64-bit Vista problem

Correction from what I said before - Using VMware Fusion, the game will boot without Vdos32, though the menu system is messed up, and I don't think the game runs. It is, however useful for remapping the keys, which is important because the Alt key, used for jumping, doesn't work reliably - not a …

Re: TR1 on 64-bit Vista problem

It seems to me that VMWare Fusion and Parallels are just farther along than VirtualBox. They have been refining DirectX for a while now, whereas it still seems pretty experimental in Virtualbox. Eventually, I expect that VirtualBox will progress to the point where it will run fine. I'm already …

Re: TR1 on 64-bit Vista problem

Do you mean packaging one of these products with Glidos? I don't think it would be such an issue - if someone has a macintosh and wants to play games without rebooting, they probably have VMWare Fusion or Parallels anyway, so once that's up and running with the Windows system of their choice, …

Re: TR1 on 64-bit Vista problem

I can verify this also works on a macintosh using VMWare fusion, and while the controls don't seem to have a problem in the beginning the way Parallels did, it seems a little slow, though it's certainly playable. I used VDos 32- it wouldn't work without it.

Re: TR1 on 64-bit Vista problem

Well, that was less than successful. I tried installing windows 98 in virtualbox, but it errored out. However, "Windows 98 does not come with a driver which will work with the VirtualBox graphics card," according to the faq, so I doubt I would get a good result with it even if it did install …

Re: TR1 on 64-bit Vista problem

Thanks for the info. Yes, I was definitely using VDos32 in Parallels. This is interesting. I went back to Virtualbox on XP, and turned off VDos32. When I ran the program, I got the error: Offset: 0000b9b6. However, when unticked the box that says Enable Glidos's VESA emulation, I actually got the …

Re: TR1 on 64-bit Vista problem

Would your set up have run VDos32 under Virtualbox or just Glidos? Both. I'm confused about VDos32. Don't you need to run VDos32 to play Tombraider under Glidos? Also, under Parallels, where you using VDos32, or was TR running directly as a DOS program? It was with VDos32. I just installed it …

Re: TR1 on 64-bit Vista problem

I thought I would mention: Just for the heck of it, I tried seeing if Glidos would work in Virtualbox on Windows 7 x64. Predictably, it didn't (though I still try whenever there is an upgrade). However, the new version of Parallels (a virtualization software for the Macintosh) just came out, so I …

Re: Audiopack revival

Man, this stuff is getting way over my head, which is a good sign (considering my programming expertise). It would be great to see the sound cues completed. The sound was my main attraction to the original game, and I concur how hard it is to put the triggers in the game currently, though it's …

Re: Audiopack revival

No, I know it has nothing to do with 3-D, I was just making reference to how long ago it was. You know, like saying "that was way back in the early days of computers, when we had to start them with a hand crank." There certainly seems to have been a lot of laziness in the coding of that game, and …

Re: Audiopack revival

Have you guys given up on this? Or is someone still working on it? I added a few and modified others, but in my case anyway, for the moment, I am done. Anyone who would like to work on it is welcome to.

Re: Playstation vs. PC

I agree with a lot of what you're saying. The graphics are certainly better on the PC, though at first, I wasn't drawn to the PC because of the lack of music. I may have mentioned this before, but I've used ePSXe, the emulator, and I found it improves a lot on playing it with a real playstation: …

Re: Sound and Video Delays

And, of course, if you want the authentic playstation experience, you could always pick up the PSX version of the game, and then play it with an emulator such as epsxe. The graphics are kind of shuddery, and you get no benefit of the texture packs, but the music is all there and the sound effects …

Re: Audiopack revival

Yeah, I got kind of burned out on it. The textures get used over and over again that it almost seems impossible to get them to trigger right, though I'm sure that someone else could probably succeed where I didn't.

Re: TR version problem: help needed

OK! After marvelling at my ineptitude with FTP clients, I think I got it to the site. It's zipped, not .rar'ed, but it should be there. Let me know if there were any problems with the transfer, because the client was giving me some weird messages.

Re: TR version problem: help needed

I know I have a different one than you, though I'm not sure if anyone else has it. It's an orginal US non-UB version, I think. I've been following along with this discussion, but it's kind of gotten beyond my comprehension. But if I can get some luddite instructions for capturing, I can give it a …

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