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Re: DOSBox ECE (for Windows)

But, as far as I know, Yesterplay80 is providing ready-to-build sources for ECE . Whoever can build vanilla DOSBox on Linux, should be able to build ECE using the same procedure. the main problem is that the voodoo patch fails on linux last time I tried. I am capable to build both latest svn and …

Re: VIDEO - 3dfx voodoo emulation (SDL1)

Yesterplay80 wrote: I'd recommend using these instead of reversing the patches of the Windows source code. So there was some need for a linux version after all it seems... Thanx for the patches, will try and apply and compile over the weekend. And yes there is always a need for a linux version

Re: 3dfx voodoo chip emulation is back!

Yesterplay80 wrote: telanus wrote: I tried patching the source with the patch supplied, but it says "Reversed (or previously applied) patch detected!" and doesn't apply to it anymore Which source? The code from SVN or th code from ECE? the one from ECE (not sure how this ended up here, and not in …

Re: DOSBox ECE (for Windows)

The voodoo patch included in this build doesn't work for Linux, because of some differences between OpenGL for Windows and the one for Linux that are beyond my comprehension. There is another patch that works for linux, though: http://www.vogons.org/viewtopic.php?f=41&t=41853&start=40#p597692 It …

Re: 3dfx voodoo chip emulation is back!

The patch you're trying to use is for Windows and differs from the one for Linux and possibly OSX. Please try this one: 1_voodoo_gl.diff There's a thread about compilig DOSBox with 3Dfx under Linux: http://www.vogons.org/viewtopic.php?f=32&t=21839&start=40#p361879 I tried patching the source with …

Re: DOSBox ECE (for Windows)

The voodoo patch included in this build doesn't work for Linux, because of some differences between OpenGL for Windows and the one for Linux that are beyond my comprehension. There is another patch that works for linux, though: http://www.vogons.org/viewtopic.php?f=41&t=41853&start=40#p597692 is …

Re: DOSBox ECE (for Windows)

wonder if someone could point out what I'm doing wrong. I'm compiling on Ubuntu 16.04. Most of the errors so far I was able to fix, but this I'm not sure how: In file included from voodoo_opengl.h:33:0, from voodoo_opengl.cpp:28: voodoo_vogl.h:28:34: error: ‘void (* glActiveTextureARB)(GLenum)’ …

Scorcher

Hi Running Scorcher on 0.74. It runs great, but it's not saving my configuration. I'm trying to get it setup to run from start at 640x480, 16bit with 3D on, but it resets each time to 320x240 with no 3d and 8-bit graphics any ideas if scorcher saves it's config or not? I'm installed scorcher from My …

Re: Shadow Warrior for free on Steam

"Free to Play" is not the same as "Free" ... once they free period has ended then the game needs buying. Steam does that from time to time with games they want to promote Devolver Digital made it free forever, according to their FB page: The grasshoppers have spoken and Shadow Warrior Classic (1997 …

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