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Re: GUS sampling interpolation

This GUS thread reminded me problems I had in some games http://www.vogons.org/viewtopic.php?t=3701&highlight=tucker I tried the latest CVS and "clicking" is still there. I noticed it in these games: Blue Ice Bud Tucker in Double Trouble Discworld 2 D Callahan Crosstime Saloon Gene Machine Here is …

Re: GUS sampling interpolation

> Skipping samples without interpolation is evil Yes, but looking at your changes i just wondered why interpolating between [x] and [x+1] would be any better then, as the interval might be larger than 1 (though this might be just wrong, i have no idea how that gus sampling really works). Ideally we …

Re: GUS sampling interpolation

Check the attached audio example (taken from the midi from the previous post), sampled at 44khz. Please ignore the small offset in the start. The midi playing program (karados) does that for some reason. Take a closer look to the ending notes in the last few seconds of the files. This is exactly a …

GUS sampling interpolation

Hi, When playing some midi files i noticed imperfections in the audio output in the GUS emulation, so i got the sourcecode, and checked out what's wrong. I noticed the GetSample function (gus.cpp) only linearly interpolates sampling data, when upsampling, and not when downsampling. This causes high …

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